I originally tested the photo realism of the materials by building a mock up of a pepsi can and having it match a real world example.
This was more for the fun of it, but also to try and make a more complex UV material set-up. It mimics their new pepsi peep design. Which sounds so gross I have to try it. I made the materials from scratch and then layered them on top of each other.
A quick custom set of graphics for the can made in photoshop.
A Blender screen shot showing the basic set for testing out my materials.
A Blender screen shot of the workflow process.
I worked with the Flip Fluids add-on in Blender to achieve the splash effect.